Snap to angle – Same concept as snap to grid, except it snaps the object to a specific angle.The grid can be modified under preferences. Snap to grid – Snaps objects moved in the render window to a grid.Note that, just like undo, this does not undo changes made in the object window. Redo – Redoes any previous change made to the loaded ESP file that was undone.Note that this does not undo changes made in the object window. Undo – Undoes previous change made to the loaded ESP files in the rendering window.Preferences – Used to set various rendering and object placement settings, such as grid snapping, cell loading, and rendering distance.Save – Opens a menu in the Morrowind "Data Files" folder to save the modified ESP file.This menu also shows the creator and summary of the selected data file, as well as parent master files. Open – Opens up the master file menu for selecting and loading data files.Each of these buttons have their own actions, as follows. These buttons are primarily used for editing aspects of the game that can't be touched in the object window, such as creating scripts and races, as well as preforming various changes to the render window, such as toggling fog.īelow the top menu is another set of menus. The menus at the top of the screen are sorted out by file, edit, view, world, character, gameplay, and help. Once the files are loaded, the menu will update, displaying all of the game's data. Note that it may be helpful to hold down enter if a multitude of messages come up. Any warning messages can be accepted with a yes selecting no will close the Construction Set. It should be noted that any DLCs should also be selected. This will allow the user to open the master file for Morrowind, which contains the game's data. In order to view any of the data from Morrowind and its modifications, the user must select the "Load Master/Plugin File" button in the upper lefthand corner, directly under the file button. Once the user opens the files, they will be faced with a blank menu. The Construction Set after the selected files are loaded. From there, the Construction Set can be opened as an application. Once the files are downloaded, the user should extract the files into Morrowind's file dictionary.
#Bethesda creation kit change item type download#
Note that Xbox users do not have access to download or use the Construction Set. However, Steam users will need to download the program from another site, such as Nexus Mods. All tools have to be launched directly from MO, and this is why you point it to the executable rather than the folder. This same method applies to any that you add, but you may find it adds some automatically.If the original disc purchase of Morrowind was made, then the Construction Set came with the installation, and doesn't need to be downloaded. Find the CreationKit.exe, click on it, and then click open. If not, follow these instructions - click on the tab with three dots opposite Binary and navigate to the main Skyrim folder. MO: Creation Kit should be added automatically by MO2 to the executables. Simply download the main file, and copy/paste CreationKitCustom.ini into your Skyrim Special Edition folder (the same place where you have Creation Kit installed). There's an issue with the Creation Kit in that you can't load more than one master, but this can be easily fixed with this - Creation Kit Custom (Main Files).
#Bethesda creation kit change item type install#
To install the CK, search for Skyrim Special Edition: Creation Kit on Steam and download it.įollow the steps and it should suggest to install the Creation Kit into your Skyrim Special Edition folder, which is where you want it to be.